Consumables (Reference)

Consumable Tier Type Cost Description
Acidpaste Rare Paste 1–2 Bags Eats away walls and surfaces in bright flashes
Armor Stitcher Uncommon Tool 3–5 Handfuls Spend Hope to clear that many Armor Slots
Attune Potion Common Potion 1–2 Handfuls +1 to next Instinct Roll
Blinding Orb Legendary Orb 3+ Bags Flash of light; targets within Close become Vulnerable
Blood of the Yorgi Rare Potion 1–2 Bags Teleport to a visible point within Very Far range
Bolster Potion Common Potion 1–2 Handfuls +1 to next Strength Roll
Bonding Honey Legendary Honey 3+ Bags Glue two objects together permanently
Bridge Seed Legendary Seed 3+ Bags Grow vines to a point within Far range; lasts until rest
Channelstone Rare Stone 1–2 Bags Use a vault spell or grimoire once, then return it
Charm Potion Common Potion 1–2 Handfuls +1 to next Presence Roll
Circle of the Void Legendary Circle 3+ Bags No magic in void up to Far range; immune to magic
Control Potion Common Potion 1–2 Handfuls +1 to next Finesse Roll
Death Tea Legendary Tea 3+ Bags Crit kills target; if no crit before long rest, you die
Dragonbloom Tea Legendary Tea 3+ Bags Fiery breath: 2d20 physical to Close adversaries
Dripfang Poison Legendary Poison 3+ Bags Target takes 8d10 direct magic damage
Enlighten Potion Common Potion 1–2 Handfuls +1 to next Knowledge Roll
Feast of Xuria Legendary Food 3+ Bags Clear all HP and Stress; gain 1d4 Hope
Featherbone Legendary Bone 3+ Bags Control falling speed for minutes equal to level
Gill Salve Uncommon Salve 3–5 Handfuls Breathe underwater for minutes equal to level
Grindletooth Venom Common Venom 1–2 Handfuls Add d6 to next physical weapon damage roll
Growing Potion Legendary Potion 3+ Bags Double size; +2 Strength, +1 Proficiency until rest
Health Potion Uncommon Potion 3–5 Handfuls Clear 1d4+1 HP
Homet's Secret Potion Rare Potion 1–2 Bags Next successful attack critically succeeds
Hopehold Flare Rare Flare 1–2 Bags Allies roll d6 on Hope spend; on 6, free effect
Improved Arcane Shard Uncommon Shard 3–5 Handfuls Throw: 2d20 magic damage to group within Far range
Improved Grindletooth Venom Uncommon Venom 3–5 Handfuls Add d8 to next physical weapon damage roll
Jar of Lost Voices Legendary Jar 3+ Bags Deafening echo: 6d8 magic damage within Far range
Jumping Root Uncommon Root 3–5 Handfuls Leap up to Far range once without rolling
Knowledge Stone Legendary Stone 3+ Bags On death, ally takes a card from your loadout
Major Arcane Shard Rare Shard 1–2 Bags Throw: 4d20 magic damage to group within Far range
Major Attune Potion Rare Potion 1–2 Bags +1 to Instinct until next rest
Major Bolster Potion Rare Potion 1–2 Bags +1 to Strength until next rest
Major Charm Potion Rare Potion 1–2 Bags +1 to Presence until next rest
Major Control Potion Rare Potion 1–2 Bags +1 to Finesse until next rest
Major Enlighten Potion Rare Potion 1–2 Bags +1 to Knowledge until next rest
Major Health Potion Legendary Potion 3+ Bags Clear 1d4+2 HP
Major Stamina Potion Legendary Potion 3+ Bags Clear 1d4+2 Stress
Major Stride Potion Rare Potion 1–2 Bags +1 to Agility until next rest
Minor Health Potion Common Potion 1–2 Handfuls Clear 1d4 HP
Minor Stamina Potion Common Potion 1–2 Handfuls Clear 1d4 Stress
Mirror of Marigold Legendary Mirror 3+ Bags Spend Hope to negate damage; mirror shatters
Morphing Clay Uncommon Clay 3–5 Handfuls Spend Hope to alter face; unrecognizable until rest
Mythic Dust Rare Dust 1–2 Bags Add d12 to next magic weapon damage roll
Ogre Musk Legendary Musk 3+ Bags Prevent tracking by any means until next rest
Potion of Stability Uncommon Potion 3–5 Handfuls Choose one additional downtime move
Redthorn Saliva Rare Saliva 1–2 Bags Add d12 to next physical weapon damage roll
Replication Parchment Uncommon Parchment 3–5 Handfuls Copy another parchment's contents; becomes mundane
Shrinking Potion Legendary Potion 3+ Bags Halve size; +2 Agility, -1 Proficiency until rest
Sleeping Sap Legendary Sap 3+ Bags Fall asleep for full night's rest; clear all Stress
Snap Powder Uncommon Powder 3–5 Handfuls Mark a Stress and clear a HP
Stamina Potion Uncommon Potion 3–5 Handfuls Clear 1d4+1 Stress
Stardrop Legendary Drop 3+ Bags Comet hailstorm: 8d20 physical within Very Far range
Stride Potion Common Potion 1–2 Handfuls +1 to next Agility Roll
Sun Tree Sap Legendary Sap 3+ Bags Roll d6: clear HP, clear Stress, or gain a scar
Sweet Moss Legendary Moss 3+ Bags During rest clear 1d10 HP or 1d10 Stress
Unstable Arcane Shard Common Shard 1–2 Handfuls Throw: 1d20 magic damage to group within Far range
Varik Leaves Common Leaves 1–2 Handfuls Immediately gain 2 Hope
Vial of Darksmoke Uncommon Vial 3–5 Handfuls Roll Agility d6s; add highest to Evasion vs attack
Vial of Moondrip Common Vial 1–2 Handfuls See in total darkness until next rest
Wingsprout Legendary Sprout 3+ Bags Fly for minutes equal to your level