Items (Reference)

Item Tier Type Cost Description
Airblade Charm Rare Charm 1–2 Bags 3x/rest attack Close range with a Melee weapon
Alistair's Torch Common Torch 1–2 Handfuls Magic torch illuminating a cave bright as day
Arcane Cloak Common Cloak 1–2 Handfuls Spellcaster adjusts cloak color, texture, and size
Arcane Prism Uncommon Prism 3–5 Handfuls +1 to Spellcast Rolls for allies within Close range
Attune Relic Legendary Relic 3+ Bags +1 to Instinct; one relic limit
Bag of Ficklesand Rare Bag 1–2 Bags Adjust weight; blow sand to make target Vulnerable
Belt of Unity Legendary Belt 3+ Bags 1x/session spend 5 Hope for 3-PC Tag Team Roll
Bloodstone Rare Stone 1–2 Bags Weapon: Brutal (extra die on max damage roll)
Bolster Relic Legendary Relic 3+ Bags +1 to Strength; one relic limit
Box of Many Goods Rare Box 1–2 Bags 1x/long rest roll d12 for random consumable(s)
Calming Pendant Rare Pendant 1–2 Bags On last Stress, roll d6; on 5+ don't mark it
Charging Quiver Common Quiver 1–2 Handfuls Damage bonus equal to current tier on arrow attacks
Charm Relic Legendary Relic 3+ Bags +1 to Presence; one relic limit
Clay Companion Legendary Companion 3+ Bags Sculpt clay into animal companion; behaves as that animal
Companion Case Uncommon Container 3–5 Handfuls Animal companion inside immune to damage and effects
Control Relic Legendary Relic 3+ Bags +1 to Finesse; one relic limit
Corrector Sprite Uncommon Sprite 3–5 Handfuls 1x/short rest gain advantage on an attack roll
Dual Flask Rare Flask 1–2 Bags Holds two liquids; swap via switch on side
Elusive Amulet Legendary Amulet 3+ Bags 1x/long rest become Hidden until you move
Empty Chest Common Container 1–2 Handfuls Reveals stored items on trigger word or action
Enlighten Relic Legendary Relic 3+ Bags +1 to Knowledge; one relic limit
Fire Jar Common Jar 1–2 Handfuls Pour liquid to produce fire; regenerates on long rest
Flickerfly Pendant Legendary Pendant 3+ Bags Melee physical weapons attack within Very Close range
Gecko Gloves Uncommon Gloves 3–5 Handfuls Climb vertical surfaces and across ceilings
Gem of Alacrity Legendary Gem 3+ Bags Weapon: use Agility for attack rolls
Gem of Audacity Legendary Gem 3+ Bags Weapon: use Presence for attack rolls
Gem of Insight Legendary Gem 3+ Bags Weapon: use Instinct for attack rolls
Gem of Might Legendary Gem 3+ Bags Weapon: use Strength for attack rolls
Gem of Precision Legendary Gem 3+ Bags Weapon: use Finesse for attack rolls
Gem of Sagacity Legendary Gem 3+ Bags Weapon: use Knowledge for attack rolls
Glamour Stone Common Stone 1–2 Handfuls Memorize appearance; spend Hope to recreate illusion
Glider Rare Glider 1–2 Bags Mark Stress to deploy parachute and glide safely
Greatstone Rare Stone 1–2 Bags Weapon: Powerful (extra die, discard lowest)
Homing Compasses Uncommon Compass 3–5 Handfuls Two compasses always point toward each other
Honing Relic Legendary Relic 3+ Bags +1 to an Experience of your choice; one relic limit
Hopekeeper Locket Legendary Locket 3+ Bags Store Hope at 6; use locket to gain Hope at 0
Infinite Bag Legendary Bag 3+ Bags Pocket dimension storage; retrieve items any time
Lakestrider Boots Legendary Boots 3+ Bags Walk on the surface of water
Lorekeeper Uncommon Book 3–5 Handfuls +1 to action rolls against up to three stored creatures
Manacles Common Restraint 1–2 Handfuls Pair of locking cuffs with a key
Minor Health Potion Recipe Uncommon Recipe 3–5 Handfuls Craft Minor Health Potion from a vial of blood
Minor Stamina Potion Recipe Uncommon Recipe 3–5 Handfuls Craft Minor Stamina Potion from creature bone
Mythic Dust Recipe Legendary Recipe 3+ Bags Craft Mythic Dust from fine gold dust
Paragon's Chain Legendary Chain 3+ Bags 1x/long rest spend Hope to use d20 as Hope Die
Phoenix Feather Rare Feather 1–2 Bags +1 to scar roll when falling unconscious
Piercing Arrows Uncommon Ammunition 3–5 Handfuls 3x/rest add Proficiency to arrow damage roll
Piper Whistle Common Whistle 1–2 Handfuls Piercing tone heard within 1-mile radius
Portal Seed Rare Seed 1–2 Bags Grow a portal in 24h; travel between planted seeds
Premium Bedroll Common Bedroll 1–2 Handfuls Automatically clear a Stress during downtime
Ring of Resistance Rare Ring 1–2 Bags 1x/long rest halve damage from a successful attack
Ring of Silence Rare Ring 1–2 Bags Spend Hope for silent footsteps until next rest
Ring of Unbreakable Resolve Legendary Ring 3+ Bags 1x/session spend 4 Hope to cancel a GM Fear
Shard of Memory Legendary Shard 3+ Bags 1x/long rest recall domain card for 2 Hope
Skeleton Key Uncommon Key 3–5 Handfuls Advantage on Finesse Roll to open locked doors
Speaking Orbs Common Orb 1–2 Handfuls Pair enabling communication across any distance
Stride Relic Legendary Relic 3+ Bags +1 to Agility; one relic limit
Suspended Rod Common Rod 1–2 Handfuls Rune-inscribed rod suspends in place, defying gravity
Valorstone Uncommon Stone 3–5 Handfuls Armor: Resilient (d6 on last Armor Slot)
Vial of Darksmoke Recipe Uncommon Recipe 3–5 Handfuls Mark Stress to craft a Vial of Darksmoke
Woven Net Common Net 1–2 Handfuls Trap small creature; break free on Attack Roll (16)