| Airblade Charm | Rare | Charm | 1–2 Bags | 3x/rest attack Close range with a Melee weapon |
| Alistair's Torch | Common | Torch | 1–2 Handfuls | Magic torch illuminating a cave bright as day |
| Arcane Cloak | Common | Cloak | 1–2 Handfuls | Spellcaster adjusts cloak color, texture, and size |
| Arcane Prism | Uncommon | Prism | 3–5 Handfuls | +1 to Spellcast Rolls for allies within Close range |
| Attune Relic | Legendary | Relic | 3+ Bags | +1 to Instinct; one relic limit |
| Bag of Ficklesand | Rare | Bag | 1–2 Bags | Adjust weight; blow sand to make target Vulnerable |
| Belt of Unity | Legendary | Belt | 3+ Bags | 1x/session spend 5 Hope for 3-PC Tag Team Roll |
| Bloodstone | Rare | Stone | 1–2 Bags | Weapon: Brutal (extra die on max damage roll) |
| Bolster Relic | Legendary | Relic | 3+ Bags | +1 to Strength; one relic limit |
| Box of Many Goods | Rare | Box | 1–2 Bags | 1x/long rest roll d12 for random consumable(s) |
| Calming Pendant | Rare | Pendant | 1–2 Bags | On last Stress, roll d6; on 5+ don't mark it |
| Charging Quiver | Common | Quiver | 1–2 Handfuls | Damage bonus equal to current tier on arrow attacks |
| Charm Relic | Legendary | Relic | 3+ Bags | +1 to Presence; one relic limit |
| Clay Companion | Legendary | Companion | 3+ Bags | Sculpt clay into animal companion; behaves as that animal |
| Companion Case | Uncommon | Container | 3–5 Handfuls | Animal companion inside immune to damage and effects |
| Control Relic | Legendary | Relic | 3+ Bags | +1 to Finesse; one relic limit |
| Corrector Sprite | Uncommon | Sprite | 3–5 Handfuls | 1x/short rest gain advantage on an attack roll |
| Dual Flask | Rare | Flask | 1–2 Bags | Holds two liquids; swap via switch on side |
| Elusive Amulet | Legendary | Amulet | 3+ Bags | 1x/long rest become Hidden until you move |
| Empty Chest | Common | Container | 1–2 Handfuls | Reveals stored items on trigger word or action |
| Enlighten Relic | Legendary | Relic | 3+ Bags | +1 to Knowledge; one relic limit |
| Fire Jar | Common | Jar | 1–2 Handfuls | Pour liquid to produce fire; regenerates on long rest |
| Flickerfly Pendant | Legendary | Pendant | 3+ Bags | Melee physical weapons attack within Very Close range |
| Gecko Gloves | Uncommon | Gloves | 3–5 Handfuls | Climb vertical surfaces and across ceilings |
| Gem of Alacrity | Legendary | Gem | 3+ Bags | Weapon: use Agility for attack rolls |
| Gem of Audacity | Legendary | Gem | 3+ Bags | Weapon: use Presence for attack rolls |
| Gem of Insight | Legendary | Gem | 3+ Bags | Weapon: use Instinct for attack rolls |
| Gem of Might | Legendary | Gem | 3+ Bags | Weapon: use Strength for attack rolls |
| Gem of Precision | Legendary | Gem | 3+ Bags | Weapon: use Finesse for attack rolls |
| Gem of Sagacity | Legendary | Gem | 3+ Bags | Weapon: use Knowledge for attack rolls |
| Glamour Stone | Common | Stone | 1–2 Handfuls | Memorize appearance; spend Hope to recreate illusion |
| Glider | Rare | Glider | 1–2 Bags | Mark Stress to deploy parachute and glide safely |
| Greatstone | Rare | Stone | 1–2 Bags | Weapon: Powerful (extra die, discard lowest) |
| Homing Compasses | Uncommon | Compass | 3–5 Handfuls | Two compasses always point toward each other |
| Honing Relic | Legendary | Relic | 3+ Bags | +1 to an Experience of your choice; one relic limit |
| Hopekeeper Locket | Legendary | Locket | 3+ Bags | Store Hope at 6; use locket to gain Hope at 0 |
| Infinite Bag | Legendary | Bag | 3+ Bags | Pocket dimension storage; retrieve items any time |
| Lakestrider Boots | Legendary | Boots | 3+ Bags | Walk on the surface of water |
| Lorekeeper | Uncommon | Book | 3–5 Handfuls | +1 to action rolls against up to three stored creatures |
| Manacles | Common | Restraint | 1–2 Handfuls | Pair of locking cuffs with a key |
| Minor Health Potion Recipe | Uncommon | Recipe | 3–5 Handfuls | Craft Minor Health Potion from a vial of blood |
| Minor Stamina Potion Recipe | Uncommon | Recipe | 3–5 Handfuls | Craft Minor Stamina Potion from creature bone |
| Mythic Dust Recipe | Legendary | Recipe | 3+ Bags | Craft Mythic Dust from fine gold dust |
| Paragon's Chain | Legendary | Chain | 3+ Bags | 1x/long rest spend Hope to use d20 as Hope Die |
| Phoenix Feather | Rare | Feather | 1–2 Bags | +1 to scar roll when falling unconscious |
| Piercing Arrows | Uncommon | Ammunition | 3–5 Handfuls | 3x/rest add Proficiency to arrow damage roll |
| Piper Whistle | Common | Whistle | 1–2 Handfuls | Piercing tone heard within 1-mile radius |
| Portal Seed | Rare | Seed | 1–2 Bags | Grow a portal in 24h; travel between planted seeds |
| Premium Bedroll | Common | Bedroll | 1–2 Handfuls | Automatically clear a Stress during downtime |
| Ring of Resistance | Rare | Ring | 1–2 Bags | 1x/long rest halve damage from a successful attack |
| Ring of Silence | Rare | Ring | 1–2 Bags | Spend Hope for silent footsteps until next rest |
| Ring of Unbreakable Resolve | Legendary | Ring | 3+ Bags | 1x/session spend 4 Hope to cancel a GM Fear |
| Shard of Memory | Legendary | Shard | 3+ Bags | 1x/long rest recall domain card for 2 Hope |
| Skeleton Key | Uncommon | Key | 3–5 Handfuls | Advantage on Finesse Roll to open locked doors |
| Speaking Orbs | Common | Orb | 1–2 Handfuls | Pair enabling communication across any distance |
| Stride Relic | Legendary | Relic | 3+ Bags | +1 to Agility; one relic limit |
| Suspended Rod | Common | Rod | 1–2 Handfuls | Rune-inscribed rod suspends in place, defying gravity |
| Valorstone | Uncommon | Stone | 3–5 Handfuls | Armor: Resilient (d6 on last Armor Slot) |
| Vial of Darksmoke Recipe | Uncommon | Recipe | 3–5 Handfuls | Mark Stress to craft a Vial of Darksmoke |
| Woven Net | Common | Net | 1–2 Handfuls | Trap small creature; break free on Attack Roll (16) |