Weapons (Reference)

Weapon Category Tier Trait Range Damage Burden Feature
Arcane-Frame Wheelchair Primary 1 Spellcast Far d6 mag One-Handed Reliable: +1 to attack rolls
Arcane Gauntlets Primary 1 Strength Melee d10+3 mag Two-Handed
Battleaxe Primary 1 Strength Melee d10+3 phy Two-Handed
Broadsword Primary 1 Agility Melee d8 phy One-Handed Reliable: +1 to attack rolls
Crossbow Primary 1 Finesse Far d6+1 phy One-Handed
Cutlass Primary 1 Presence Melee d8+1 phy One-Handed
Dagger Primary 1 Finesse Melee d8+1 phy One-Handed
Dualstaff Primary 1 Instinct Far d6+3 mag Two-Handed
Glowing Rings Primary 1 Agility Very Close d10+2 mag Two-Handed
Greatstaff Primary 1 Knowledge Very Far d6 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Greatsword Primary 1 Strength Melee d10+3 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Halberd Primary 1 Strength Very Close d10+2 phy Two-Handed Cumbersome: -1 to Finesse
Hallowed Axe Primary 1 Strength Melee d8+1 mag One-Handed
Hand Runes Primary 1 Instinct Very Close d10 mag One-Handed
Heavy-Frame Wheelchair Primary 1 Strength Melee d12+3 phy Two-Handed Heavy: -1 to Evasion
Light-Frame Wheelchair Primary 1 Agility Melee d8 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Longbow Primary 1 Agility Very Far d8+3 phy Two-Handed Cumbersome: -1 to Finesse
Longsword Primary 1 Agility Melee d10+3 phy Two-Handed
Mace Primary 1 Strength Melee d8+1 phy One-Handed
Quarterstaff Primary 1 Instinct Melee d10+3 phy Two-Handed
Rapier Primary 1 Presence Melee d8 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Returning Blade Primary 1 Finesse Close d8 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Scepter Primary 1 Presence Far d6 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.
Shortbow Primary 1 Agility Far d6+3 phy Two-Handed
Shortstaff Primary 1 Instinct Close d8+1 mag One-Handed
Spear Primary 1 Finesse Very Close d8+3 phy Two-Handed
Wand Primary 1 Knowledge Far d6+1 mag One-Handed
Warhammer Primary 1 Strength Melee d12+3 phy Two-Handed Heavy: -1 to Evasion
Bladed Whip Primary 2 Agility Very Close d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Blunderbuss Primary 2 Finesse Close d8+6 phy Two-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Casting Sword Primary 2 Strength Melee d10+4 mag Two-Handed Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Devouring Dagger Primary 2 Finesse Melee d8+4 mag One-Handed Scary: On a successful attack, the target must mark a Stress.
Ego Blade Primary 2 Agility Melee d12+4 mag One-Handed Pompous: You must have a Presence of 0 or lower to use this weapon.
Elder Bow Primary 2 Instinct Far d6+4 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair Bow Primary 2 Agility Very Far d6+5 phy Two-Handed Reliable: +1 to attack rolls
Gilded Falchion Primary 2 Strength Melee d10+4 phy One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Greatbow Primary 2 Strength Far d6+6 phy Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Hammer of Exota Primary 2 Instinct Melee d8+6 mag Two-Handed Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Improved Arcane-Frame Wheelchair Primary 2 Spellcast Far d6+3 mag One-Handed Reliable: +1 to attack rolls
Improved Arcane Gauntlets Primary 2 Strength Melee d10+6 mag Two-Handed
Improved Battleaxe Primary 2 Strength Melee d10+6 phy Two-Handed
Improved Broadsword Primary 2 Agility Melee d8+3 phy One-Handed Reliable: +1 to attack rolls
Improved Crossbow Primary 2 Finesse Far d6+4 phy One-Handed
Improved Cutlass Primary 2 Presence Melee d8+4 phy One-Handed
Improved Dagger Primary 2 Finesse Melee d8+4 phy One-Handed
Improved Dualstaff Primary 2 Instinct Far d6+6 mag Two-Handed
Improved Glowing Rings Primary 2 Agility Very Close d10+5 mag Two-Handed
Improved Greatstaff Primary 2 Knowledge Very Far d6+3 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Improved Greatsword Primary 2 Strength Melee d10+6 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved Halberd Primary 2 Strength Very Close d10+5 phy Two-Handed Cumbersome: -1 to Finesse
Improved Hallowed Axe Primary 2 Strength Melee d8+4 mag One-Handed
Improved Hand Runes Primary 2 Instinct Very Close d10+3 mag One-Handed
Improved Heavy-Frame Wheelchair Primary 2 Strength Melee d12+6 phy Two-Handed Heavy: -1 to Evasion
Improved Light-Frame Wheelchair Primary 2 Agility Melee d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Longbow Primary 2 Agility Very Far d8+6 phy Two-Handed Cumbersome: -1 to Finesse
Improved Longsword Primary 2 Agility Melee d10+6 phy Two-Handed
Improved Mace Primary 2 Strength Melee d8+4 phy One-Handed
Improved Quarterstaff Primary 2 Instinct Melee d10+6 phy Two-Handed
Improved Rapier Primary 2 Presence Melee d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Returning Blade Primary 2 Finesse Close d8+3 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved Scepter Primary 2 Presence Far d6+3 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved Shortbow Primary 2 Agility Far d6+6 phy Two-Handed
Improved Shortstaff Primary 2 Instinct Close d8+4 mag One-Handed
Improved Spear Primary 2 Finesse Very Close d8+6 phy Two-Handed
Improved Wand Primary 2 Knowledge Far d6+4 mag One-Handed
Improved Warhammer Primary 2 Strength Melee d12+6 phy Two-Handed Heavy: -1 to Evasion
Keeper's Staff Primary 2 Knowledge Far d6+4 mag Two-Handed Reliable: +1 to attack rolls
Knuckle Blades Primary 2 Strength Melee d10+6 phy Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Scepter of Elias Primary 2 Presence Far d6+3 mag One-Handed Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Steelforged Halberd Primary 2 Strength Very Close d8+4 phy Two-Handed Scary: On a successful attack, the target must mark a Stress.
Urok Broadsword Primary 2 Finesse Melee d8+3 phy One-Handed Deadly: When you deal Severe damage, the target must mark an additional HP.
Wand of Enthrallment Primary 2 Presence Far d6+4 mag One-Handed Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
War Scythe Primary 2 Finesse Very Close d8+5 phy Two-Handed Reliable: +1 to attack rolls
Yutari Bloodbow Primary 2 Finesse Far d6+4 mag Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Advanced Arcane-Frame Wheelchair Primary 3 Spellcast Far d6+6 mag One-Handed Reliable: +1 to attack rolls
Advanced Arcane Gauntlets Primary 3 Strength Melee d10+9 mag Two-Handed
Advanced Battleaxe Primary 3 Strength Melee d10+9 phy Two-Handed
Advanced Broadsword Primary 3 Agility Melee d8+6 phy One-Handed Reliable: +1 to attack rolls
Advanced Crossbow Primary 3 Finesse Far d6+7 phy One-Handed
Advanced Cutlass Primary 3 Presence Melee d8+7 phy One-Handed
Advanced Dagger Primary 3 Finesse Melee d8+7 phy One-Handed
Advanced Dualstaff Primary 3 Instinct Far d6+9 mag Two-Handed
Advanced Glowing Rings Primary 3 Agility Very Close d10+8 mag Two-Handed
Advanced Greatstaff Primary 3 Knowledge Very Far d6+6 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Advanced Greatsword Primary 3 Strength Melee d10+9 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced Halberd Primary 3 Strength Very Close d10+8 phy Two-Handed Cumbersome: -1 to Finesse
Advanced Hallowed Axe Primary 3 Strength Melee d8+7 mag One-Handed
Advanced Hand Runes Primary 3 Instinct Very Close d10+6 mag One-Handed
Advanced Heavy-Frame Wheelchair Primary 3 Strength Melee d12+9 phy Two-Handed Heavy: -1 to Evasion
Advanced Light-Frame Wheelchair Primary 3 Agility Melee d8+6 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Longbow Primary 3 Agility Very Far d8+9 phy Two-Handed Cumbersome: -1 to Finesse
Advanced Longsword Primary 3 Agility Melee d10+9 phy Two-Handed
Advanced Mace Primary 3 Strength Melee d8+7 phy One-Handed
Advanced Quarterstaff Primary 3 Instinct Melee d10+9 phy Two-Handed
Advanced Rapier Primary 3 Presence Melee d8+6 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Returning Blade Primary 3 Finesse Close d8+6 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced Scepter Primary 3 Presence Far d6+6 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Advanced Shortbow Primary 3 Agility Far d6+9 phy Two-Handed
Advanced Shortstaff Primary 3 Instinct Close d8+7 mag One-Handed
Advanced Spear Primary 3 Finesse Very Close d8+9 phy Two-Handed
Advanced Wand Primary 3 Knowledge Far d6+7 mag One-Handed
Advanced Warhammer Primary 3 Strength Melee d12+9 phy Two-Handed Heavy: -1 to Evasion
Axe of Fortunis Primary 3 Strength Melee d10+8 mag Two-Handed Lucky: On a failed attack, you can mark a Stress to reroll your attack.
Black Powder Revolver Primary 3 Finesse Far d6+8 phy One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Blessed Anlace Primary 3 Instinct Melee d10+6 mag One-Handed Healing: During downtime, automatically clear a Hit Point.
Bravesword Primary 3 Strength Melee d12+7 phy Two-Handed Brave: -1 to Evasion; +3 to Severe damage threshold
Double Flail Primary 3 Agility Very Close d10+8 phy Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Firestaff Primary 3 Instinct Far d6+7 mag Two-Handed Burning: When you roll a 6 on a damage die, the target must mark a Stress.
Flickerfly Blade Primary 3 Agility Melee d8+5 phy One-Handed Sharpwing: Gain a bonus to your damage rolls equal to your Agility.
Ghostblade Primary 3 Presence Melee d10+7 phy or mag One-Handed Otherworldly: On a successful attack, you can deal physical or magic damage.
Gilded Bow Primary 3 Finesse Far d6+7 mag Two-Handed Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.
Hammer of Wrath Primary 3 Strength Melee d10+7 phy Two-Handed Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Ilmari's Rifle Primary 3 Finesse Very Far d6+6 mag One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Labrys Axe Primary 3 Strength Melee d10+7 phy Two-Handed Protective: +1 to Armor Score
Mage Orb Primary 3 Knowledge Far d6+7 mag One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Meridian Cutlass Primary 3 Presence Melee d10+5 phy One-Handed Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable Saber Primary 3 Presence Melee d10+7 phy One-Handed Retractable: The blade can be hidden in the hilt to avoid detection.
Runes of Ruination Primary 3 Knowledge Very Close d20+4 mag One-Handed Painful: Each time you make a successful attack, you must mark a Stress.
Spiked Bow Primary 3 Agility Very Far d6+7 phy Two-Handed Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Talon Blades Primary 3 Finesse Close d10+7 phy Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Widogast Pendant Primary 3 Knowledge Close d10+5 mag One-Handed Timebending: You choose the target of your attack after making your attack roll.
Aantari Bow Primary 4 Finesse Far d6+11 phy Two-Handed Reliable: +1 to attack rolls
Bloodstaff Primary 4 Instinct Far d20+7 mag Two-Handed Painful: Each time you make a successful attack, you must mark a Stress.
Curved Dagger Primary 4 Finesse Melee d8+9 phy One-Handed Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Dual-Ended Sword Primary 4 Agility Melee d10+9 phy Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Extended Polearm Primary 4 Finesse Very Close d8+10 phy Two-Handed Long: This weapon's attack targets all adversaries in a line within range.
Floating Bladeshards Primary 4 Instinct Close d8+9 mag One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Fusion Gloves Primary 4 Knowledge Very Far d6+9 mag Two-Handed Bonded: Gain a bonus to your damage rolls equal to your level.
Hand Cannon Primary 4 Finesse Very Far d6+12 phy One-Handed Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Impact Gauntlet Primary 4 Strength Melee d10+11 phy One-Handed Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Legendary Arcane-Frame Wheelchair Primary 4 Spellcast Far d6+9 mag One-Handed Reliable: +1 to attack rolls
Legendary Arcane Gauntlets Primary 4 Strength Melee d10+12 mag Two-Handed
Legendary Battleaxe Primary 4 Strength Melee d10+12 phy Two-Handed
Legendary Broadsword Primary 4 Agility Melee d8+9 phy One-Handed Reliable: +1 to attack rolls
Legendary Crossbow Primary 4 Finesse Far d6+10 phy One-Handed
Legendary Cutlass Primary 4 Presence Melee d8+10 phy One-Handed
Legendary Dagger Primary 4 Finesse Melee d8+9 phy One-Handed
Legendary Dualstaff Primary 4 Instinct Far d8+12 mag Two-Handed
Legendary Glowing Rings Primary 4 Agility Very Close d10+11 mag Two-Handed
Legendary Greatstaff Primary 4 Knowledge Very Far d6+9 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Legendary Greatsword Primary 4 Strength Melee d10+12 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary Halberd Primary 4 Strength Very Close d10+11 phy Two-Handed Cumbersome: -1 to Finesse
Legendary Hallowed Axe Primary 4 Strength Melee d8+10 mag One-Handed
Legendary Hand Runes Primary 4 Instinct Very Close d10+9 mag One-Handed
Legendary Heavy-Frame Wheelchair Primary 4 Strength Melee d12+12 phy Two-Handed Heavy: -1 to Evasion
Legendary Light-Frame Wheelchair Primary 4 Agility Melee d8+9 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Longbow Primary 4 Agility Very Far d8+12 phy Two-Handed Cumbersome: -1 to Finesse
Legendary Longsword Primary 4 Agility Melee d10+12 phy Two-Handed
Legendary Mace Primary 4 Strength Melee d8+10 phy One-Handed
Legendary Quarterstaff Primary 4 Instinct Melee d10+12 phy Two-Handed
Legendary Rapier Primary 4 Presence Melee d8+9 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Returning Blade Primary 4 Finesse Close d8+9 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary Scepter Primary 4 Presence Far d6+9 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary Shortbow Primary 4 Agility Far d6+12 phy Two-Handed
Legendary Shortstaff Primary 4 Instinct Close d8+10 mag One-Handed
Legendary Spear Primary 4 Finesse Very Close d8+12 phy Two-Handed
Legendary Wand Primary 4 Knowledge Far d6+10 mag One-Handed
Legendary Warhammer Primary 4 Strength Melee d12+12 phy Two-Handed Heavy: -1 to Evasion
Magus Revolver Primary 4 Finesse Very Far d6+13 mag One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Midas Scythe Primary 4 Knowledge Melee d10+9 mag Two-Handed Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Ricochet Axes Primary 4 Agility Far d6+11 phy Two-Handed Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Siphoning Gauntlets Primary 4 Presence Melee d10+9 mag Two-Handed Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Sledge Axe Primary 4 Strength Melee d12+13 phy Two-Handed Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Swinging Ropeblade Primary 4 Presence Close d8+9 phy Two-Handed Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Sword of Light & Flame Primary 4 Strength Melee d10+11 mag Two-Handed Hot: This weapon cuts through solid material.
Thistlebow Primary 4 Instinct Far d6+13 mag Two-Handed Reliable: +1 to attack rolls
Wand of Essek Primary 4 Knowledge Far d8+13 mag One-Handed Timebending: You can choose the target of your attack after making your attack roll.
Grappler Secondary 1 Finesse Close d6 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Hand Crossbow Secondary 1 Finesse Far d6+1 phy One-Handed
Round Shield Secondary 1 Strength Melee d4 phy One-Handed Protective: +1 to Armor Score
Shortsword Secondary 1 Agility Melee d8 phy One-Handed Paired: +2 to primary weapon damage to targets within Melee range
Small Dagger Secondary 1 Finesse Melee d8 phy One-Handed Paired: +2 to primary weapon damage to targets within Melee range
Tower Shield Secondary 1 Strength Melee d6 phy One-Handed Barrier: +2 to Armor Score; -1 to Evasion
Whip Secondary 1 Presence Very Close d6 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved Grappler Secondary 2 Finesse Close d6+2 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Improved Hand Crossbow Secondary 2 Finesse Far d6+3 phy One-Handed
Improved Round Shield Secondary 2 Strength Melee d4+2 phy One-Handed Protective: +2 to Armor Score
Improved Shortsword Secondary 2 Agility Melee d8+2 phy One-Handed Paired: +3 to primary weapon damage to targets within Melee range
Improved Small Dagger Secondary 2 Finesse Melee d8+2 phy One-Handed Paired: +3 to primary weapon damage to targets within Melee range
Improved Tower Shield Secondary 2 Strength Melee d6+2 phy One-Handed Barrier: +3 to Armor Score; -1 to Evasion
Improved Whip Secondary 2 Presence Very Close d6+2 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Parrying Dagger Secondary 2 Finesse Melee d6+2 phy One-Handed Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.
Returning Axe Secondary 2 Agility Close d6+4 phy One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Spiked Shield Secondary 2 Strength Melee d6+2 phy One-Handed Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Advanced Grappler Secondary 3 Finesse Close d6+4 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Advanced Hand Crossbow Secondary 3 Finesse Far d6+5 phy One-Handed
Advanced Round Shield Secondary 3 Strength Melee d4+4 phy One-Handed Protective: +3 to Armor Score
Advanced Shortsword Secondary 3 Agility Melee d8+4 phy One-Handed Paired: +4 to primary weapon damage to targets within Melee range
Advanced Small Dagger Secondary 3 Finesse Melee d8+4 phy One-Handed Paired: +4 to primary weapon damage to targets within Melee range
Advanced Tower Shield Secondary 3 Strength Melee d6+4 phy One-Handed Barrier: +4 to Armor Score; -1 to Evasion
Advanced Whip Secondary 3 Presence Very Close d6+4 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Buckler Secondary 3 Agility Melee d4+4 phy One-Handed Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.
Hand Sling Secondary 3 Finesse Very Far d6+4 phy One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
Powered Gauntlet Secondary 3 Knowledge Close d6+4 phy One-Handed Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
Braveshield Secondary 4 Agility Melee d4+6 phy One-Handed Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Knuckle Claws Secondary 4 Strength Melee d6+8 phy One-Handed Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Legendary Grappler Secondary 4 Finesse Close d6+6 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Legendary Hand Crossbow Secondary 4 Finesse Far d6+7 phy One-Handed
Legendary Round Shield Secondary 4 Strength Melee d4+6 phy One-Handed Protective: +4 to Armor Score
Legendary Shortsword Secondary 4 Agility Melee d8+6 phy One-Handed Paired: +5 to primary weapon damage to targets within Melee range
Legendary Small Dagger Secondary 4 Finesse Melee d8+6 phy One-Handed Paired: +5 to primary weapon damage to targets within Melee range
Legendary Tower Shield Secondary 4 Strength Melee d6+6 phy One-Handed Barrier: +5 to Armor Score; -1 to Evasion.
Legendary Whip Secondary 4 Presence Very Close d6+6 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Primer Shard Secondary 4 Instinct Very Close d4 phy One-Handed Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.