| Arcane-Frame Wheelchair | Primary | 1 | Spellcast | Far | d6 mag | One-Handed | Reliable: +1 to attack rolls |
| Arcane Gauntlets | Primary | 1 | Strength | Melee | d10+3 mag | Two-Handed | — |
| Battleaxe | Primary | 1 | Strength | Melee | d10+3 phy | Two-Handed | — |
| Broadsword | Primary | 1 | Agility | Melee | d8 phy | One-Handed | Reliable: +1 to attack rolls |
| Crossbow | Primary | 1 | Finesse | Far | d6+1 phy | One-Handed | — |
| Cutlass | Primary | 1 | Presence | Melee | d8+1 phy | One-Handed | — |
| Dagger | Primary | 1 | Finesse | Melee | d8+1 phy | One-Handed | — |
| Dualstaff | Primary | 1 | Instinct | Far | d6+3 mag | Two-Handed | — |
| Glowing Rings | Primary | 1 | Agility | Very Close | d10+2 mag | Two-Handed | — |
| Greatstaff | Primary | 1 | Knowledge | Very Far | d6 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Greatsword | Primary | 1 | Strength | Melee | d10+3 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Halberd | Primary | 1 | Strength | Very Close | d10+2 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Hallowed Axe | Primary | 1 | Strength | Melee | d8+1 mag | One-Handed | — |
| Hand Runes | Primary | 1 | Instinct | Very Close | d10 mag | One-Handed | — |
| Heavy-Frame Wheelchair | Primary | 1 | Strength | Melee | d12+3 phy | Two-Handed | Heavy: -1 to Evasion |
| Light-Frame Wheelchair | Primary | 1 | Agility | Melee | d8 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Longbow | Primary | 1 | Agility | Very Far | d8+3 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Longsword | Primary | 1 | Agility | Melee | d10+3 phy | Two-Handed | — |
| Mace | Primary | 1 | Strength | Melee | d8+1 phy | One-Handed | — |
| Quarterstaff | Primary | 1 | Instinct | Melee | d10+3 phy | Two-Handed | — |
| Rapier | Primary | 1 | Presence | Melee | d8 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Returning Blade | Primary | 1 | Finesse | Close | d8 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Scepter | Primary | 1 | Presence | Far | d6 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. |
| Shortbow | Primary | 1 | Agility | Far | d6+3 phy | Two-Handed | — |
| Shortstaff | Primary | 1 | Instinct | Close | d8+1 mag | One-Handed | — |
| Spear | Primary | 1 | Finesse | Very Close | d8+3 phy | Two-Handed | — |
| Wand | Primary | 1 | Knowledge | Far | d6+1 mag | One-Handed | — |
| Warhammer | Primary | 1 | Strength | Melee | d12+3 phy | Two-Handed | Heavy: -1 to Evasion |
| Bladed Whip | Primary | 2 | Agility | Very Close | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Blunderbuss | Primary | 2 | Finesse | Close | d8+6 phy | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Casting Sword | Primary | 2 | Strength | Melee | d10+4 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. |
| Devouring Dagger | Primary | 2 | Finesse | Melee | d8+4 mag | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Ego Blade | Primary | 2 | Agility | Melee | d12+4 mag | One-Handed | Pompous: You must have a Presence of 0 or lower to use this weapon. |
| Elder Bow | Primary | 2 | Instinct | Far | d6+4 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Finehair Bow | Primary | 2 | Agility | Very Far | d6+5 phy | Two-Handed | Reliable: +1 to attack rolls |
| Gilded Falchion | Primary | 2 | Strength | Melee | d10+4 phy | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Greatbow | Primary | 2 | Strength | Far | d6+6 phy | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Hammer of Exota | Primary | 2 | Instinct | Melee | d8+6 mag | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
| Improved Arcane-Frame Wheelchair | Primary | 2 | Spellcast | Far | d6+3 mag | One-Handed | Reliable: +1 to attack rolls |
| Improved Arcane Gauntlets | Primary | 2 | Strength | Melee | d10+6 mag | Two-Handed | — |
| Improved Battleaxe | Primary | 2 | Strength | Melee | d10+6 phy | Two-Handed | — |
| Improved Broadsword | Primary | 2 | Agility | Melee | d8+3 phy | One-Handed | Reliable: +1 to attack rolls |
| Improved Crossbow | Primary | 2 | Finesse | Far | d6+4 phy | One-Handed | — |
| Improved Cutlass | Primary | 2 | Presence | Melee | d8+4 phy | One-Handed | — |
| Improved Dagger | Primary | 2 | Finesse | Melee | d8+4 phy | One-Handed | — |
| Improved Dualstaff | Primary | 2 | Instinct | Far | d6+6 mag | Two-Handed | — |
| Improved Glowing Rings | Primary | 2 | Agility | Very Close | d10+5 mag | Two-Handed | — |
| Improved Greatstaff | Primary | 2 | Knowledge | Very Far | d6+3 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Improved Greatsword | Primary | 2 | Strength | Melee | d10+6 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Improved Halberd | Primary | 2 | Strength | Very Close | d10+5 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Improved Hallowed Axe | Primary | 2 | Strength | Melee | d8+4 mag | One-Handed | — |
| Improved Hand Runes | Primary | 2 | Instinct | Very Close | d10+3 mag | One-Handed | — |
| Improved Heavy-Frame Wheelchair | Primary | 2 | Strength | Melee | d12+6 phy | Two-Handed | Heavy: -1 to Evasion |
| Improved Light-Frame Wheelchair | Primary | 2 | Agility | Melee | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Longbow | Primary | 2 | Agility | Very Far | d8+6 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Improved Longsword | Primary | 2 | Agility | Melee | d10+6 phy | Two-Handed | — |
| Improved Mace | Primary | 2 | Strength | Melee | d8+4 phy | One-Handed | — |
| Improved Quarterstaff | Primary | 2 | Instinct | Melee | d10+6 phy | Two-Handed | — |
| Improved Rapier | Primary | 2 | Presence | Melee | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Returning Blade | Primary | 2 | Finesse | Close | d8+3 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Improved Scepter | Primary | 2 | Presence | Far | d6+3 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. |
| Improved Shortbow | Primary | 2 | Agility | Far | d6+6 phy | Two-Handed | — |
| Improved Shortstaff | Primary | 2 | Instinct | Close | d8+4 mag | One-Handed | — |
| Improved Spear | Primary | 2 | Finesse | Very Close | d8+6 phy | Two-Handed | — |
| Improved Wand | Primary | 2 | Knowledge | Far | d6+4 mag | One-Handed | — |
| Improved Warhammer | Primary | 2 | Strength | Melee | d12+6 phy | Two-Handed | Heavy: -1 to Evasion |
| Keeper's Staff | Primary | 2 | Knowledge | Far | d6+4 mag | Two-Handed | Reliable: +1 to attack rolls |
| Knuckle Blades | Primary | 2 | Strength | Melee | d10+6 phy | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Scepter of Elias | Primary | 2 | Presence | Far | d6+3 mag | One-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Steelforged Halberd | Primary | 2 | Strength | Very Close | d8+4 phy | Two-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Urok Broadsword | Primary | 2 | Finesse | Melee | d8+3 phy | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
| Wand of Enthrallment | Primary | 2 | Presence | Far | d6+4 mag | One-Handed | Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. |
| War Scythe | Primary | 2 | Finesse | Very Close | d8+5 phy | Two-Handed | Reliable: +1 to attack rolls |
| Yutari Bloodbow | Primary | 2 | Finesse | Far | d6+4 mag | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Advanced Arcane-Frame Wheelchair | Primary | 3 | Spellcast | Far | d6+6 mag | One-Handed | Reliable: +1 to attack rolls |
| Advanced Arcane Gauntlets | Primary | 3 | Strength | Melee | d10+9 mag | Two-Handed | — |
| Advanced Battleaxe | Primary | 3 | Strength | Melee | d10+9 phy | Two-Handed | — |
| Advanced Broadsword | Primary | 3 | Agility | Melee | d8+6 phy | One-Handed | Reliable: +1 to attack rolls |
| Advanced Crossbow | Primary | 3 | Finesse | Far | d6+7 phy | One-Handed | — |
| Advanced Cutlass | Primary | 3 | Presence | Melee | d8+7 phy | One-Handed | — |
| Advanced Dagger | Primary | 3 | Finesse | Melee | d8+7 phy | One-Handed | — |
| Advanced Dualstaff | Primary | 3 | Instinct | Far | d6+9 mag | Two-Handed | — |
| Advanced Glowing Rings | Primary | 3 | Agility | Very Close | d10+8 mag | Two-Handed | — |
| Advanced Greatstaff | Primary | 3 | Knowledge | Very Far | d6+6 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Advanced Greatsword | Primary | 3 | Strength | Melee | d10+9 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Advanced Halberd | Primary | 3 | Strength | Very Close | d10+8 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Advanced Hallowed Axe | Primary | 3 | Strength | Melee | d8+7 mag | One-Handed | — |
| Advanced Hand Runes | Primary | 3 | Instinct | Very Close | d10+6 mag | One-Handed | — |
| Advanced Heavy-Frame Wheelchair | Primary | 3 | Strength | Melee | d12+9 phy | Two-Handed | Heavy: -1 to Evasion |
| Advanced Light-Frame Wheelchair | Primary | 3 | Agility | Melee | d8+6 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Longbow | Primary | 3 | Agility | Very Far | d8+9 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Advanced Longsword | Primary | 3 | Agility | Melee | d10+9 phy | Two-Handed | — |
| Advanced Mace | Primary | 3 | Strength | Melee | d8+7 phy | One-Handed | — |
| Advanced Quarterstaff | Primary | 3 | Instinct | Melee | d10+9 phy | Two-Handed | — |
| Advanced Rapier | Primary | 3 | Presence | Melee | d8+6 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Returning Blade | Primary | 3 | Finesse | Close | d8+6 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Advanced Scepter | Primary | 3 | Presence | Far | d6+6 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. |
| Advanced Shortbow | Primary | 3 | Agility | Far | d6+9 phy | Two-Handed | — |
| Advanced Shortstaff | Primary | 3 | Instinct | Close | d8+7 mag | One-Handed | — |
| Advanced Spear | Primary | 3 | Finesse | Very Close | d8+9 phy | Two-Handed | — |
| Advanced Wand | Primary | 3 | Knowledge | Far | d6+7 mag | One-Handed | — |
| Advanced Warhammer | Primary | 3 | Strength | Melee | d12+9 phy | Two-Handed | Heavy: -1 to Evasion |
| Axe of Fortunis | Primary | 3 | Strength | Melee | d10+8 mag | Two-Handed | Lucky: On a failed attack, you can mark a Stress to reroll your attack. |
| Black Powder Revolver | Primary | 3 | Finesse | Far | d6+8 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Blessed Anlace | Primary | 3 | Instinct | Melee | d10+6 mag | One-Handed | Healing: During downtime, automatically clear a Hit Point. |
| Bravesword | Primary | 3 | Strength | Melee | d12+7 phy | Two-Handed | Brave: -1 to Evasion; +3 to Severe damage threshold |
| Double Flail | Primary | 3 | Agility | Very Close | d10+8 phy | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Firestaff | Primary | 3 | Instinct | Far | d6+7 mag | Two-Handed | Burning: When you roll a 6 on a damage die, the target must mark a Stress. |
| Flickerfly Blade | Primary | 3 | Agility | Melee | d8+5 phy | One-Handed | Sharpwing: Gain a bonus to your damage rolls equal to your Agility. |
| Ghostblade | Primary | 3 | Presence | Melee | d10+7 phy or mag | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
| Gilded Bow | Primary | 3 | Finesse | Far | d6+7 mag | Two-Handed | Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead. |
| Hammer of Wrath | Primary | 3 | Strength | Melee | d10+7 phy | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
| Ilmari's Rifle | Primary | 3 | Finesse | Very Far | d6+6 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Labrys Axe | Primary | 3 | Strength | Melee | d10+7 phy | Two-Handed | Protective: +1 to Armor Score |
| Mage Orb | Primary | 3 | Knowledge | Far | d6+7 mag | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Meridian Cutlass | Primary | 3 | Presence | Melee | d10+5 phy | One-Handed | Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. |
| Retractable Saber | Primary | 3 | Presence | Melee | d10+7 phy | One-Handed | Retractable: The blade can be hidden in the hilt to avoid detection. |
| Runes of Ruination | Primary | 3 | Knowledge | Very Close | d20+4 mag | One-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
| Spiked Bow | Primary | 3 | Agility | Very Far | d6+7 phy | Two-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. |
| Talon Blades | Primary | 3 | Finesse | Close | d10+7 phy | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Widogast Pendant | Primary | 3 | Knowledge | Close | d10+5 mag | One-Handed | Timebending: You choose the target of your attack after making your attack roll. |
| Aantari Bow | Primary | 4 | Finesse | Far | d6+11 phy | Two-Handed | Reliable: +1 to attack rolls |
| Bloodstaff | Primary | 4 | Instinct | Far | d20+7 mag | Two-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
| Curved Dagger | Primary | 4 | Finesse | Melee | d8+9 phy | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
| Dual-Ended Sword | Primary | 4 | Agility | Melee | d10+9 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Extended Polearm | Primary | 4 | Finesse | Very Close | d8+10 phy | Two-Handed | Long: This weapon's attack targets all adversaries in a line within range. |
| Floating Bladeshards | Primary | 4 | Instinct | Close | d8+9 mag | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Fusion Gloves | Primary | 4 | Knowledge | Very Far | d6+9 mag | Two-Handed | Bonded: Gain a bonus to your damage rolls equal to your level. |
| Hand Cannon | Primary | 4 | Finesse | Very Far | d6+12 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Impact Gauntlet | Primary | 4 | Strength | Melee | d10+11 phy | One-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
| Legendary Arcane-Frame Wheelchair | Primary | 4 | Spellcast | Far | d6+9 mag | One-Handed | Reliable: +1 to attack rolls |
| Legendary Arcane Gauntlets | Primary | 4 | Strength | Melee | d10+12 mag | Two-Handed | — |
| Legendary Battleaxe | Primary | 4 | Strength | Melee | d10+12 phy | Two-Handed | — |
| Legendary Broadsword | Primary | 4 | Agility | Melee | d8+9 phy | One-Handed | Reliable: +1 to attack rolls |
| Legendary Crossbow | Primary | 4 | Finesse | Far | d6+10 phy | One-Handed | — |
| Legendary Cutlass | Primary | 4 | Presence | Melee | d8+10 phy | One-Handed | — |
| Legendary Dagger | Primary | 4 | Finesse | Melee | d8+9 phy | One-Handed | — |
| Legendary Dualstaff | Primary | 4 | Instinct | Far | d8+12 mag | Two-Handed | — |
| Legendary Glowing Rings | Primary | 4 | Agility | Very Close | d10+11 mag | Two-Handed | — |
| Legendary Greatstaff | Primary | 4 | Knowledge | Very Far | d6+9 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Legendary Greatsword | Primary | 4 | Strength | Melee | d10+12 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Legendary Halberd | Primary | 4 | Strength | Very Close | d10+11 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Legendary Hallowed Axe | Primary | 4 | Strength | Melee | d8+10 mag | One-Handed | — |
| Legendary Hand Runes | Primary | 4 | Instinct | Very Close | d10+9 mag | One-Handed | — |
| Legendary Heavy-Frame Wheelchair | Primary | 4 | Strength | Melee | d12+12 phy | Two-Handed | Heavy: -1 to Evasion |
| Legendary Light-Frame Wheelchair | Primary | 4 | Agility | Melee | d8+9 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Longbow | Primary | 4 | Agility | Very Far | d8+12 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Legendary Longsword | Primary | 4 | Agility | Melee | d10+12 phy | Two-Handed | — |
| Legendary Mace | Primary | 4 | Strength | Melee | d8+10 phy | One-Handed | — |
| Legendary Quarterstaff | Primary | 4 | Instinct | Melee | d10+12 phy | Two-Handed | — |
| Legendary Rapier | Primary | 4 | Presence | Melee | d8+9 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Returning Blade | Primary | 4 | Finesse | Close | d8+9 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Legendary Scepter | Primary | 4 | Presence | Far | d6+9 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. |
| Legendary Shortbow | Primary | 4 | Agility | Far | d6+12 phy | Two-Handed | — |
| Legendary Shortstaff | Primary | 4 | Instinct | Close | d8+10 mag | One-Handed | — |
| Legendary Spear | Primary | 4 | Finesse | Very Close | d8+12 phy | Two-Handed | — |
| Legendary Wand | Primary | 4 | Knowledge | Far | d6+10 mag | One-Handed | — |
| Legendary Warhammer | Primary | 4 | Strength | Melee | d12+12 phy | Two-Handed | Heavy: -1 to Evasion |
| Magus Revolver | Primary | 4 | Finesse | Very Far | d6+13 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Midas Scythe | Primary | 4 | Knowledge | Melee | d10+9 mag | Two-Handed | Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. |
| Ricochet Axes | Primary | 4 | Agility | Far | d6+11 phy | Two-Handed | Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. |
| Siphoning Gauntlets | Primary | 4 | Presence | Melee | d10+9 mag | Two-Handed | Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. |
| Sledge Axe | Primary | 4 | Strength | Melee | d12+13 phy | Two-Handed | Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
| Swinging Ropeblade | Primary | 4 | Presence | Close | d8+9 phy | Two-Handed | Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. |
| Sword of Light & Flame | Primary | 4 | Strength | Melee | d10+11 mag | Two-Handed | Hot: This weapon cuts through solid material. |
| Thistlebow | Primary | 4 | Instinct | Far | d6+13 mag | Two-Handed | Reliable: +1 to attack rolls |
| Wand of Essek | Primary | 4 | Knowledge | Far | d8+13 mag | One-Handed | Timebending: You can choose the target of your attack after making your attack roll. |
| Grappler | Secondary | 1 | Finesse | Close | d6 phy | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Hand Crossbow | Secondary | 1 | Finesse | Far | d6+1 phy | One-Handed | — |
| Round Shield | Secondary | 1 | Strength | Melee | d4 phy | One-Handed | Protective: +1 to Armor Score |
| Shortsword | Secondary | 1 | Agility | Melee | d8 phy | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Small Dagger | Secondary | 1 | Finesse | Melee | d8 phy | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Tower Shield | Secondary | 1 | Strength | Melee | d6 phy | One-Handed | Barrier: +2 to Armor Score; -1 to Evasion |
| Whip | Secondary | 1 | Presence | Very Close | d6 phy | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Improved Grappler | Secondary | 2 | Finesse | Close | d6+2 phy | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Improved Hand Crossbow | Secondary | 2 | Finesse | Far | d6+3 phy | One-Handed | — |
| Improved Round Shield | Secondary | 2 | Strength | Melee | d4+2 phy | One-Handed | Protective: +2 to Armor Score |
| Improved Shortsword | Secondary | 2 | Agility | Melee | d8+2 phy | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Small Dagger | Secondary | 2 | Finesse | Melee | d8+2 phy | One-Handed | Paired: +3 to primary weapon damage to targets within Melee range |
| Improved Tower Shield | Secondary | 2 | Strength | Melee | d6+2 phy | One-Handed | Barrier: +3 to Armor Score; -1 to Evasion |
| Improved Whip | Secondary | 2 | Presence | Very Close | d6+2 phy | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Parrying Dagger | Secondary | 2 | Finesse | Melee | d6+2 phy | One-Handed | Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled. |
| Returning Axe | Secondary | 2 | Agility | Close | d6+4 phy | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Spiked Shield | Secondary | 2 | Strength | Melee | d6+2 phy | One-Handed | Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range |
| Advanced Grappler | Secondary | 3 | Finesse | Close | d6+4 phy | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Advanced Hand Crossbow | Secondary | 3 | Finesse | Far | d6+5 phy | One-Handed | — |
| Advanced Round Shield | Secondary | 3 | Strength | Melee | d4+4 phy | One-Handed | Protective: +3 to Armor Score |
| Advanced Shortsword | Secondary | 3 | Agility | Melee | d8+4 phy | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Small Dagger | Secondary | 3 | Finesse | Melee | d8+4 phy | One-Handed | Paired: +4 to primary weapon damage to targets within Melee range |
| Advanced Tower Shield | Secondary | 3 | Strength | Melee | d6+4 phy | One-Handed | Barrier: +4 to Armor Score; -1 to Evasion |
| Advanced Whip | Secondary | 3 | Presence | Very Close | d6+4 phy | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Buckler | Secondary | 3 | Agility | Melee | d4+4 phy | One-Handed | Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack. |
| Hand Sling | Secondary | 3 | Finesse | Very Far | d6+4 phy | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. |
| Powered Gauntlet | Secondary | 3 | Knowledge | Close | d6+4 phy | One-Handed | Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. |
| Braveshield | Secondary | 4 | Agility | Melee | d4+6 phy | One-Handed | Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. |
| Knuckle Claws | Secondary | 4 | Strength | Melee | d6+8 phy | One-Handed | Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range. |
| Legendary Grappler | Secondary | 4 | Finesse | Close | d6+6 phy | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. |
| Legendary Hand Crossbow | Secondary | 4 | Finesse | Far | d6+7 phy | One-Handed | — |
| Legendary Round Shield | Secondary | 4 | Strength | Melee | d4+6 phy | One-Handed | Protective: +4 to Armor Score |
| Legendary Shortsword | Secondary | 4 | Agility | Melee | d8+6 phy | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Small Dagger | Secondary | 4 | Finesse | Melee | d8+6 phy | One-Handed | Paired: +5 to primary weapon damage to targets within Melee range |
| Legendary Tower Shield | Secondary | 4 | Strength | Melee | d6+6 phy | One-Handed | Barrier: +5 to Armor Score; -1 to Evasion. |
| Legendary Whip | Secondary | 4 | Presence | Very Close | d6+6 phy | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Primer Shard | Secondary | 4 | Instinct | Very Close | d4 phy | One-Handed | Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. |