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Weapons Reference

All melee and missile weapons from the Basic Roleplaying SRD Combat chapter.

Melee Weapons

Weapon Skill Damage Hands HP Description
Fist/Punch Brawl 1D3+db 1 Basic unarmed strike with a closed fist
Kick Brawl 1D6+db Unarmed strike with the foot or knee
Headbutt Brawl 1D4+db Close-range strike with the forehead
Grapple Grapple special 2 Seize and restrain an opponent, immobilizing them
Brass Knuckles Brawl 1D3+1+db 1 8 Metal fist guard that enhances punch damage
Club (light) Melee Weapon 1D6+db 1 12 Simple bludgeon, stick, or improvised blunt weapon
Club (heavy) Melee Weapon 1D8+db 2 15 Large heavy cudgel or war club requiring two hands
Dagger/Knife Melee Weapon 1D4+2+db 1 15 Short blade for close combat and utility
Hatchet Melee Weapon 1D6+1+db 1 12 Small chopping axe usable in one hand
Battle Axe Melee Weapon 1D8+2+db 1 15 Large single-bladed fighting axe
Great Axe Melee Weapon 2D6+2+db 2 15 Massive two-handed war axe
Mace Melee Weapon 1D8+db 1 20 Heavy flanged or knobbed crushing weapon
War Hammer Melee Weapon 1D8+1+db 1 20 Military hammer designed to defeat armor
Flail Melee Weapon 1D8+db 1 10 Hinged striking weapon difficult to parry
Morningstar Melee Weapon 1D8+1+db 1 12 Spiked ball on a handle for crushing blows
Quarterstaff Melee Weapon 1D8+db 2 15 Long wooden staff used for striking and blocking
Rapier Melee Weapon 1D6+1+db 1 15 Slender thrusting sword favoring finesse
Short Sword Melee Weapon 1D6+1+db 1 20 One-handed blade shorter than a full sword
Broadsword Melee Weapon 1D8+1+db 1 20 Standard one-handed double-edged fighting sword
Bastard Sword Melee Weapon 1D10+1+db 1-2 22 Versatile hand-and-a-half sword
Two-Handed Sword Melee Weapon 2D8+db 2 22 Massive blade requiring both hands to wield
Spear (one-handed) Melee Weapon 1D6+1+db 1 15 Thrusting polearm used in one hand with a shield
Spear (two-handed) Melee Weapon 1D8+1+db 2 15 Long spear braced with both hands for greater force
Lance Melee Weapon 1D8+1+db 1 12 Mounted cavalry weapon delivering charge damage
Pike Melee Weapon 1D10+2+db 2 12 Very long thrusting polearm for formation fighting
Halberd Melee Weapon 1D10+2+db 2 15 Polearm combining axe blade, hook, and spike
Whip Melee Weapon 1D4 1 8 Flexible striking weapon with long reach

Missile Weapons

Weapon Skill Damage Range (m) Rate Hands HP Description
Thrown Dagger Throw 1D4+1/2db STR x2 1/r 1 15 Dagger hurled at a target
Thrown Hatchet Throw 1D6+1/2db STR x2 1/r 1 12 Small axe thrown overhand
Thrown Spear/Javelin Throw 1D6+1/2db STR x3 1/r 1 15 Light spear thrown for distance
Thrown Rock Throw 1D4+1/2db STR x3 1/r 1 Improvised missile of stone or debris
Sling Missile Weapon 1D8 80 1/r 1 2 Leather strap launching stones at high velocity
Self Bow Missile Weapon 1D6+1 80 1/r 2 6 Simple wooden bow without recurve
Long Bow Missile Weapon 1D8+1 100 1/r 2 8 Tall bow with greater draw weight and range
Composite Bow Missile Weapon 1D8+1 100 1/r 2 10 Laminated bow of wood, horn, and sinew
Light Crossbow Missile Weapon 1D6+2 60 1/2r 2 8 Small hand-cocked crossbow
Heavy Crossbow Missile Weapon 2D6+2 90 1/3r 2 10 Large mechanically-cocked crossbow with high penetration
Blowgun Missile Weapon 1D2 15 1/r 2 4 Tube weapon shooting darts, often with poison

Firearms

Weapon Skill Damage Range (m) Rate Hands HP Description
Derringer Firearm (Pistol) 1D6 5 1/3r 1 6 Small concealable single-shot pistol
Revolver (light) Firearm (Pistol) 1D8 15 1/r 1 10 Standard six-shot handgun
Revolver (heavy) Firearm (Pistol) 1D10+2 20 1/r 1 12 Large caliber revolver with stopping power
Semi-Auto Pistol Firearm (Pistol) 1D8 20 2/r 1 8 Magazine-fed self-loading handgun
Rifle (bolt-action) Firearm (Rifle) 2D6 90 1/r 2 12 Manually cycled long-range rifle
Rifle (semi-auto) Firearm (Rifle) 2D6 90 2/r 2 12 Self-loading military or hunting rifle
Assault Rifle Firearm (Rifle) 2D6+2 100 2/r or burst 2 12 Selective-fire military combat rifle
Shotgun Firearm (Shotgun) 4D6/2D6/1D6 10/20/50 1/r 2 12 Scattergun with damage decreasing by range
Submachine Gun Firearm (SMG) 1D8 30 2/r or burst 2 8 Compact automatic weapon firing pistol cartridges
Machine Gun Heavy Weapon 2D6+2 100 Burst 2 15 Belt-fed sustained fire support weapon

Special Combat Notes

Damage Bonus (db)

The damage bonus applies to melee weapons and thrown weapons only. For thrown weapons, use half the damage bonus (1/2 db). Firearms and bows do not add damage bonus.

Rate of Fire

  • 1/r — one attack per combat round
  • 2/r — two attacks per combat round
  • 1/2r — one attack every two rounds (reload required)
  • 1/3r — one attack every three rounds
  • Burst — fires multiple rounds; see autofire rules

Weapon HP

Weapon hit points indicate durability. A weapon reduced to 0 HP is broken and unusable until repaired.

Special and Critical Hits

  • Special Success — roll maximum weapon damage plus normal rolled damage plus db
  • Critical Hit — maximum possible damage; ignores armor